It takes a while to get really worthwhile stock in there along with enough gold to purchase it. To temper this, blueprints unlock weapons in the shop back at the village. These can be quite helpful, but they come at a high cost. The shops allow you to buy enhancements, such as weapons and armor, to assist your ongoing playthrough. Out in the maps exist shops and blueprints Raga can purchase with gold. Each rescued donates 500 gold to your cause which you can pick up before you set off on your mission again and again. This is tempered by finding lost villagers in each world. The challenge can be prohibitive and death (the real one) can come much sooner than you’d appreciate. Your ghost form has the ability to traverse areas your regular body cannot and vice-versa, but you’ll also have to fight extra ghosts and spirits in many of the rooms you’ll visit. Across the three worlds you’ll visit-the cemetery, the sewer, and the crypt-one level in each will feature a pentagram you can use to revive your corporeal form again, though often with less than half your original health. So technically you have two life bars to maintain, but there’s more to it than that.
When you die, you become a ghost version of Raga, who can carry on like the living Raga did in much the same way. But every time you die, you lose all your items and begin back at your initially unpopulated village. The gameplay here resembles the popular Binding of Isaac in that you go through randomized rooms of enemies on randomized maps, picking up special items as you go. For whatever reason, this is your projectile weapon for the game until you find more melee weapons to chuck at enemies. Right after your owner is taken from Raga, he quickly picks up a sword and learns to throw it.